Coding & Source Code Para Fazer Hacker De Combat Arms 01/10/14

Validos Ate Amanha!
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Validos Ate Amanha!
MυяiєиαSσиdPlαy
Engine Entry Point : 0x460000
Engine .code Size : 0x2CF800
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x61AE00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xBFB0000
ClientFX .code Size : 0x58200
ClientFX .code Offset : 0x1000
#define LTClientDLL 0x3797DE04
#define LocalPtr 0x379ED38C
#define BuildFont 0x375C2450
#define FillFont 0x375C3100
#define CameraUpdate 0x37364641
#define GameStatus 0x3758B4A8
#define PlayerByIndex 0x371A0972
#define FontECX 0x379E6C8C
#define GetConsoleInt 0x373B69C0
#define GCS 0x379BD330
#define LTCommon 0x379EF2C0
#define PlayerMgr 0x379BD408
#define ClientInfoMgr 0x3797DB9C
#define Jump 0x3796A224
#define Tracers 0x37975464
#define Gratity 0x3796A02C
#define Gratity 0x3796A02C
#define BaseMoveAccel 0x3796A0BC
#define StartAccel 0x3796A0E0
#define MaxAccel 0x3796A104
#define AccelInc 0x3796A128
#define WalkVel 0x3796A14C
#define FRunVel 0x3796A170
#define SuperBullets 0x37458726
#define PlayerManager 0x37571750
#define PlayerState 0x371FD8E8
#define RemoteKill1 0x3745EAE1
#define RemoteKill2 0x3745EAE2
#define RemoteKill3 0x3745EE81
#define RemoteKill4 0x3745EE82
#define WeaponRanger1 0x3745E9B9
#define WeaponRanger2 0x3745ED59
#define RapidFire1 0x37454787
#define RapidFire2 0x3745E22E
#define RapidFire3 0x3745A53F
#define RapidFire4 0x3745E235
#define ForceFPS 0x3797DEA0
#define ForceFPS 0x3797DEA0
#define W2S 0x49D2A7
#define CursorCenter 0x7B73C4
#define ConsoleUnWrapped 0x491220